MOdern
Grixis Death's Shadow
Overview:
- Colors: BLACK RED BLUE
- Aggro / Midrange
- Lands: 18-20
- Link: Deck description and Deck description
- Meta: 7% (01.02.2018)
- Reduce life and make Death's Shadow powerful
- Use Delve mechanic to faster cast creatures (Gurmag Angler, Tasigur, the Golden Fang)
- Fill your graveyard (Street Wraith, Thought Scour)
- epi your graveyard that the opponent can only choose good cards for you to put in your hand with Tasigur, the Golden Fang
- Interrupt your opponent with
- Discard (Thoughtseize, Inquisition of Kozilek)
- Counter (Stubborn Denial)
- Removal (Fatal Push, Terminate, Kolaghan’s Command and Lightning Bolt)
Key cards - Creatures:
Key cards - Interrupts:
Key cards - Cantrips:
Dredge
Overview:
- Colors: BLACK GREEN RED BLUE
- Combo
- Lands: 20
- Link: Deck description
- Meta: 3% (01.02.2018)
- Mill yourself to fill your graveyard (Insolent Neonate, Cathartic Reunion, Faithless Looting)
- Put creatures back from graveyard to the battlefield for 0 costs (Prized Amalgam, Bloodghast, Narcomoeba)
- Dredge (Golgari Grave-Troll, Stinkweed Imp, Life from the Loam) instead of draw
- If you would draw a card while you have a dredge card in your graveyard, you have two options:
- draw the card normally
- put the dredge card into your hand and mill X
- Dredge replaces any card draw not just the one that you get during your draw step
- A good hand can result in 10 or more points of power on the board by the second turn
- Golgari Grave-Troll was banned 2017
Key cards - Creatures from Graveyard:
Key cards - Dredge:
Key cards - Discard:
Jeskai Control
Overview:
- Colors: -
- Combo
- Lands: 22-23
- Link: Deck description
- Meta: 7% (01.02.2018)
- ABC
Abzan Company
Overview:
- Colors: BLACK GREEN WHITE
- Combo
- Lands: 22-23
- Link: Deck description
- Meta: 1% (01.02.2018)
- The decks main focus is to combo off first, and then if that is not an option it will switch into a beatdown game that focuses on out-valuing the opponent and winning though combat damage.
- Deck-Mix is
- 8-10 noncreature spells (Collected Company, Chord of Calling)
- 7-9 manadorks (Birds of Paradise, Noble Hierarch and Wall of Roots)
- 12 combo slots (3/4/5 split) (Viscera Seer, Anafenza, Kin-Tree Spirit, Melira, Sylvok Outcast, Kitchen Finks, Murderous Recap)
- Rest good value creatures and silver-bulle (depending on meta) ( Scavenging Ooze, Qasali Pridemage, Spellskite, Fiend Hunter, Eternal Witness)
Key cards - Manadorks:
Key cards - Combo pieces:
Key cards - Spells:
Key cards - Good value cards:
Burn
Overview:
- Colors: RED
- Aggro
- Lands: ABC
- Link: Deck description
- Meta: 6% (01.02.2018)
- Burn is a deck made up primarily of the most efficient burn spells available
- It doesn't care what the opponent is doing
- It simply wants to deal as much damage to the opponents as quickly as possible
- Lightning Bolt is the epitome of a burn spell. It deals 3 damage, where ever we want, at the low cost of 1 mana. And it does it at Instant speed
- There are many variations of Burn, including Naya (RWG), Jund (RGB), Mardu (RWB), Boros (RW) and the OG mono-red. The most successful Burn lists however, have been Naya.
Affinity
Overview:
- Colors: Colorless
- Linear aggro with combo elements
- Idea: Flood the board with small creatures
- Lands: 17
- Link: Deck description and description
- Meta: 7% (01.02.2018)
- Strengths:
- Speed and explosiveness
- Highly resilient to point removal and board wipes
- Weaknesses:
- Sideboard artifact hate
- Due to streamlined and linear nature not that strong sideboard (also danger of over-sideboarding)
- Affinity is an Artifact-based fast aggro deck that also goes by the name Robots
- All around one the affinity card Thoughtcast
- Not a lot of interaction
- It combines low-costed creatures with evasion and highly efficient spells in the form of Thoughtcast and Galvanic Blast
- Theoretically, the deck can win on as early as turn 2, although in reality it mostly wins on turn 4 or turn 5 with light disruption
- It's one of the most complex decks to play in Modern
- How to beat: Sideboard artifact hate and aggressive mulligans
Key cards:
Key cards - Fast Mana:
Key cards - Lands:
5-Color Humans
Overview:
- Colors: BLACK GREEN WHITE RED BLUE
- Fast Tribal Aggro
- Lands: 19
- Link: Deck description
- Meta: 6% (01.02.2018)
- Profits from tribal synergies
- There is still no solid consensus on the optimal use of the last four to eight slots
- Creatures only deck (except one Artifact)
- Curve stops at 3 CMC
- No removal, so problem when outclassed on the battlefield
Key cards - Lands:
Key cards - Creatures:
Key cards - Disruption:
Key cards - Ramp:
Scapeshift (Titan Shift)
Overview:
- Colors: RED GREEN
- Combo
- Lands: 25
- Link: Deck description
- Meta: 3% (01.02.2018)
- It is mainly a one-card combo with Scapeshift: Sacrificing 7 lands to search for 6 Mountains and a Valakut, the Molten Pinnacle triggers 6 Valakut which makes 18 damage and (often enough in a format defined by fetchlands and shocklands) (or they add a lightning bold)
- The deck ramps hard and early, seeking to get as many lands into play as quickly as possible
- Besides some removal most cards search for lands and Primeval Titan as a powerful creature
- Exists also as RED BLUE control/combo-deck
- Defending strategy: counter Scapeshift
Key cards:
Black-Green Rock (B/G Midrange)
Overview:
- Colors: BLACK GREEN
- Midrange
- Lands: 23-24
- Link: Deck description
- Meta: 3% (01.02.2018)
- High-powered but cheap threats
- No synergy but powerful cards
- Ideally you put both players in topdeck mode (drain resources with early hand disruption and must-answer threats)
- Trouble against big mana decks (e.g. Tron)
- Played also as Abzan (+White) and Jund (+Red)
Key cards:
Key cards - Planeswalkers:
Traditional Tron
Overview:
- Colors: BLACK GREEN
- Ramp deck
- Lands: 19
- Link: Deck description
- Meta: 8% (01.02.2018)
- Ramp quickly with Urza Lands (assembling tron) (can make 7 colorless mana as early as turn 3)
- Deploy powerful threats early
- All cards either seek to find and play these lands, or a massive threat to cast off them
Key cards - synergistic lands (assembling tron):
Key cards - Planeswalkers:
Key cards - Big threats:
Key cards - Search:
Eldrazi Tron
Overview:
- Colors: WASTES
- Ramp deck
- Lands: 19
- Link: Deck description
- Meta: 8% (01.02.2018)
- Ramp quickly with Urza Lands (assembling tron) (can make 7 colorless mana as early as turn 3) (not as consistently as Traditional Tron)
- Deploy powerful threats early
- More interaction than Traditional Tron
- Doesn’t automatically win the late game
Key cards:
UW/X Control
Overview:
- Colors: BLUE WHITE (RED)
- Control
- Lands: 25
- Link: Deck description (Channelfireball) and Deck description (MTG Dark Salvation)
- You blank a broad proportion of cards in your opponent’s deck (e.g. creature removal)
- Raw power high-end cards for game-ending
- Controlling the early turns with counterspells and removal
- Access to the best sideboard cards in the format
- Maintaining control of the early game is crucial
Key cards:
Storm
Overview:
- Colors: RED BLUE
- Aggro Combo
- Lands: 17
- Link: Deck description and deck description
- Meta: 3% (01.02.2018)
- Non-interactive deck
- Turn-4 or even Turn-3 kills possible
- Cast instants and sorceries for less mana with "Baral, Chief of Compliance" and "Goblin Electromancer"
- Create a lot of mana with so called "Rituals" (create floating mana)
- Prolong this process with "Past in Flames"
- And finish with a "Grapeshot"
Key cards:
Key cards - Rituals:
Key cards - card selection:
Key cards - Sideboard:
Land Destruction
Overview:
- Colors: ABC
- Description
- Lands: ABC
- Link: -
- ABC
LAntern Control
Overview:
- Colors: BLACK GREEN WHITE RED BLUE
- Control
- Lands: 18
- Link: Deck description
- Meta: 2% (01.02.2018)
- Restrict access to cards
- The longer the game goes, the more likely the Lantern deck will win
- Very skill intensive to play
Key cards - Prison pieces:
Key cards - Neutralizing:
Key cards - Cantrips:
Death and Taxes
Overview:
- Colors: BLACK WHITE
- ?
- Lands: 22-23
- Link: Deck description
- Meta: -% (01.02.2018)
- Plays small creatures who provide some element of control on the battlefield
- Out tempo the opponent through virtual card advantage, evasive/efficient beats, and creating dead cards in their hand utilizing taxes and an aggressive land destruction plan
- Keep in mind this deck is a meta deck at heart, its power stems from that, not the intrinsic power of the cards themselves.
- There are three variants of the deck:
- Eldrazi And Taxes
- G/W Death And Taxes
- Mono-White Death And Taxes
BW Tokens (TIER 3)
Overview:
- Colors: BLACK WHITE
- Type?
- Lands: ABC
- Link: Deck description
- Meta: -% (01.02.2018)
- ABC
GW Hatebears (TIER 3)
Overview:
- Colors: GREEN WHITE
- Type?
- Lands: ABC
- Link: Deck description
- Meta: -% (01.02.2018)
- The idea is to hate on various aspects of the Modern Metagame, hence the name Hatebears
- It is a deck that runs efficient creatures with various abilities geared towards disrupting your opponent's game plan (Leonin Arbiter, Thalia, Guardian of Thraben, Loxodon Smiter)
- Generally the creatures are efficient, and even if you aren't disrupting your opponent's preferred routes of play you are still dropping creatures and beating face
Bant Spirits
Overview:
- Colors: GREEN WHITE BLUE
- Type?
- Lands: ABC
- Link: Deck description
- Meta: -% (01.01.2111)
- ABC
HarDened Scales
Overview:
- Colors: G, Colorless
- Type: Aggro
- Lands: 20
- Link: Deck description
- Meta: 3 % (27.12.2018)
- It's all about +1/+1 counters
- Take advantage of the synergy between cards like Hardened Scales and affinity cards with counters like Arcbound Ravager or Hangarback Walker
- Very strong anti-creature matchups
Key cards:
Key cards - Lands:
Key cards - Sideboard:
Ironworks (KCI)
Overview:
- Colors: GREEN, BLUE, RED, Colorless
- Type: Combo
- Lands: 18
- Link: Deck description
- Meta: -% (01.01.2111)
- Spend your first couple turns playing eggs, and then have one big combo turn
- The priorities on which eggs to crack and in what order has changed a bit, that's covered below
- The end goal however is to draw your entire deck and enter an infinite combo where you sacrifice Pyrite Spellbomb to deal 2 damage
Key cards:
Bridgevine
Overview:
- Colors: ?
- Type?
- Lands: ABC
- Link: Deck description
- Meta: -% (01.01.2111)
- ABC
Merfolk
Overview:
- Colors: BLUE
- Type?
- Lands: ABC
- Link: Deck description
- Meta: -% (01.01.2111)
- ABC
8-Rack
Overview:
- Colors: BLACK
- Type?
- Lands: ABC
- Link: Deck description
- Meta: -% (01.01.2111)
- ABC